E1.
Prelude | Night Before DepartureGather your party and venture forth, Bell. The dungeon awaits.
E2.
The Great Falls | The Great FallsBell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.
E3.
Parasite | Viscum AlbumThe party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.
E4.
Mermaid | The Girl of Water CityThe party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.
E5.
Argo Vesta | Heroic Slash of Holy FlameHaruhime’s new ability turns the tide of battle, but the Moss Huge has proven that it knows what it’s doing. As the party strategist, Lili has a hard choice to make.